Difference between revisions of "Unification Initialisation"
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SteveBaker (Talk | contribs) (New page: The Unification '''main''' function uses the gameTools 'gameStarter' function to handle the signon screen and all of the user interaction necessary to get things started. const ...) |
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Latest revision as of 07:02, 26 February 2008
The Unification main function uses the gameTools 'gameStarter' function to handle the signon screen and all of the user interaction necessary to get things started.
const char *initialLevel = gameStarter ( argc, argv,
"unification", getenv ( "UNI_DATADIR" ),
UNI,
78.0f/255.0f, 14.0f/255.0f, 99.0f/255.0f ) ;
Then we initialise the random number generator using the time-of-day clock so no two games are exactly the same:
srand ( (unsigned int) time ( NULL ) ) ;
Finally, we call the 'init' functions for all of the game subsystems:
initClock () ; showGLerror ( "After initClock" ) ; initScreen ( UNI ) ; showGLerror ( "After initScreen" ) ; initCamera () ; showGLerror ( "After initCamera" ) ; initEvents () ; showGLerror ( "After initEvents" ) ; initObjects () ; showGLerror ( "After initObjects" ) ; initGraphics () ; showGLerror ( "After initGraphics" ) ; initSky () ; showGLerror ( "After initSky" ) ; initDatabase ( initialLevel ) ; showGLerror ( "After initDatabase" ) ; initParticles () ; showGLerror ( "After initParticles" ) ;
The showGLerror(...) function helps to track errors in each of the subsystems that might cause an OpenGL error - which in turn messes up shader compilation and loading.