Difference between revisions of "GameTools gameStarter"
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SteveBaker (Talk | contribs) (New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...) |
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Latest revision as of 20:44, 23 October 2007
This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done:
const char *gameStarter ( int argc, char **argv,
const char *gameExec,
const char *gameDataDir,
const char *title,
float r, float g, float b ) ;
Pass it your command-line arguments, the name of the game executable, the data directory from which to run it, the title of the game and a 'theme' colour for the menues and such.
Everything else comes automatically from data/ultimate.xml.
The returned result is the name of the XML file containing game level information.
GameTools - File Formats explains the functions of these files..
| Wikiid Pages relating to gameTools (edit) |
| gameTools - Main page |
| gameTools - Support Tools : |
| gameTools - File Formats : |
gameTools - Source Code :
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| Wikiid Pages relating to Lemur of Lima (edit) |
| Lemur of Lima - Main page |
| Lemur of Lima - Controls |
| Lemur of Lima - Levels : |
| Lemur of Lima - Java Plugins : |
| Lemur of Lima - Source Code Documentation : |