Physics - Bullet

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Wikiid Pages relating to the Bullet physics engine (edit)
Main articles: Physics - Bullet
On the Bullet website: Forum, Doxygen docs, FAQ, A Module diagram, Draft user manual, CCD & Physics Paper
Annotated example programs: HelloWorld, Tutorial2
Other: Collected advice snippets
See also : Intersection tests, GameTools Sabot


Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object
Retrieved from "http://www.sjbaker.org/wiki/index.php?title=Physics_-_Bullet&oldid=100"

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