Difference between revisions of "GameTools PLB blender exporter"

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See:
 
See:
  
 
* http://tubadev.net/wiki/index.php?title=WebGFX:Converting_blender_models
 
* http://tubadev.net/wiki/index.php?title=WebGFX:Converting_blender_models
  
(The remainder is historical information)
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(The remainder of this page is historical information)
  
 
There are two [[python]] scripts in the ''games/loadPLB/scripts'' area that pertain to exporting [[gameTools PLB file format|PLB files]] from within the [[blender]] 3D modeller.
 
There are two [[python]] scripts in the ''games/loadPLB/scripts'' area that pertain to exporting [[gameTools PLB file format|PLB files]] from within the [[blender]] 3D modeller.

Latest revision as of 18:54, 26 February 2012

See:


(The remainder of this page is historical information)

There are two python scripts in the games/loadPLB/scripts area that pertain to exporting PLB files from within the blender 3D modeller.

 plib_export.py
 plib_convert.py

The former is interactive - the latter is intended for batch use when converting a bunch of '.blend' files to '.plb' using a Makefile or something. Otherwise, the two scripts are identical.

The plib_export.py script needs to be installed by either copying or symlinking to '~/.blender/scripts/plib_export.py'.

The plib_convert.py script may be used in a Makefile as follows:

  .SUFFIXES: .blend .plb
  FILES = jeep.plb moke.plb

  all: ${FILES}

  .blend.plb:
        blender $< -P /u/gameTools/loadPLB/scripts/plib_convert.py -w


Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object


Wikiid Pages relating to Lemur of Lima (edit)
Lemur of Lima - Main page
Lemur of Lima - Controls
Lemur of Lima - Levels :
List of Levels, Level design, Screen shots, Models
Lemur of Lima - Java Plugins :
Java plugin API, Event handling, Flags, GameInterface API , Alphabetical Index
Lemur of Lima - Source Code Documentation :
Initialisation, Main Loop, gameTools