GameTools gameClock

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Call Clock::update() before reading the clock - Clock::getFrameTime() returns the time between the two most recent update calls, Clock::getTime() returns an absolute time since the clock was created.

 class Clock
 {
   Clock () ;
   double getTime      () ;
   double getFrameTime () ;
   void   update       () ;
 } ;

You must call initClock() on startup and updateClock() every frame.

 void initClock   () ;
 void updateClock () ;


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