Lemur of Lima - Controls

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Lol screenshot.png
Lol screenshot.png

The Lemur of Lima

by Steve & Oliver Baker

The controls for the game are changing rapidly - but this is the latest set:

Moving the Camera

[1] [2] [3] 
Number keys select which camera to view. Currently [1] is Seaplane, [2] is Jeep, [3] is Moke
[+] and [-] 
Move the camera vertically up and down.
[<] and [>] 
Move the camera in and out.
Left Mouse + Drag 
Move the camera back and up or in and down or orbit around the object.
Right Mouse 
Move the camera back to the default position.

Temporary model movement commands

Move the Jeep.
Move the Moke.
Move the Seaplane.

Wikiid Pages relating to Lemur of Lima (edit)
Lemur of Lima - Main page
Lemur of Lima - Controls
Lemur of Lima - Levels :
List of Levels, Level design, Screen shots, Models
Lemur of Lima - Java Plugins :
Java plugin API, Event handling, Flags, GameInterface API , Alphabetical Index
Lemur of Lima - Source Code Documentation :
Initialisation, Main Loop, gameTools

Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object