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  • 21:04, 23 October 2007 (diff | hist) . . (+1,864). . N GameTools - Use with Blender(New page: The gameTools suite includes a PLB exporter for blender - but there are some limitations and some tricks to be aware of to get the best out of it...) (current)
  • 20:57, 23 October 2007 (diff | hist) . . (+24). . N Physics - Bullet(New page: {{Bullet}} {{gameTools}}) (current)
  • 20:55, 23 October 2007 (diff | hist) . . (+774). . N GameTools Sabot(New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...) (current)
  • 20:52, 23 October 2007 (diff | hist) . . (+774). . N GameTools PLB blender exporter(New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...)
  • 20:51, 23 October 2007 (diff | hist) . . (+1,956). . N GameTools loadPLB(New page: The PLB loader takes in a 3D model from either a file or a URL in the gameTools PLB file format and loads it into a PLIB scene graph. The basic call is to ''loadPLB'' which takes ...) (current)
  • 20:51, 23 October 2007 (diff | hist) . . (+4,244). . N GameTools loadImg(New page: A handy-dandy image loader that recognises '.rgb', '.png' and '.tif' image formats and can load all sorts of image types and precisions: == enum liImageFormat == A handy enum to tell you...) (current)
  • 20:50, 23 October 2007 (diff | hist) . . (+1,993). . N GameTools javaLink(New page: Eases the pain of working with Java scripting inside a C++ environment. Create a ''class JavaLink'' object for each script, passing in the file name and path to the Java source code. Rem...) (current)
  • 20:46, 23 October 2007 (diff | hist) . . (+5,442). . N GameTools loadMap(New page: This library loads GameTools level files and provides means to query and modify them at runtime: == class TileObject == A ''TileObject'' is a single 3D model (typically a terrain til...) (current)
  • 20:45, 23 October 2007 (diff | hist) . . (+1,886). . N GameTools MatList(New page: The '''loadMat''' library revolves around two classes: ''class MatEntry'' describes the properties of a '''Material''' and ''class MatList'' maintains a list of them all. == MatEntry == T...) (current)
  • 20:44, 23 October 2007 (diff | hist) . . (+568). . N GameTools gameUtils(New page: Wrappers for 'stdio' stuff that the *nice* Mr Gates decided to make horribly non-standard under Windows: bool canAccess ( const char *fname ) ; bool chDir ( const char *dir ) ...) (current)
  • 20:44, 23 October 2007 (diff | hist) . . (+328). . N GameTools gameStrokeFont(New page: ''gameStrokeCharacter'' draws a single ASCII character at the specified location and size. ''gameStrokeString'' does the same thing for an entire string: float gameStrokeCharacter ( fl...) (current)
  • 20:44, 23 October 2007 (diff | hist) . . (+793). . N GameTools gameStarter(New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...) (current)
  • 20:43, 23 October 2007 (diff | hist) . . (+709). . N GameTools gameSky(New page: On startup, you must call ''initSky'' with the names of textures to use for sun, moon and clouds: void initSky ( const char *sunTex = NULL, const char *moonTe...) (current)
  • 20:42, 23 October 2007 (diff | hist) . . (+1,810). . N GameTools gameScreen(New page: Most applications can get by with calling ''initScreen()'' with the title of the game as a parameter, then ''updateScreen()'' once per frame to swap the double-buffers. ''getMouse()'' ret...) (current)
  • 20:41, 23 October 2007 (diff | hist) . . (+1,217). . N GameTools gameParticleManager(New page: This package contains a number of 'canned' special effects. Each can be positioned initially - some allow you to set approximate overall dimensions. Each effect can be created with a sin...) (current)
  • 20:41, 23 October 2007 (diff | hist) . . (+1,377). . N GameTools gameJoystick(New page: ''gameGetJoystick(int N)'' returns a pointer to a ''gameJoystick'' class object for the N'th joystick or NULL if that joystick does not exist. #define GAME_NUM_JOYSTICKS ...defines the...) (current)
  • 20:40, 23 October 2007 (diff | hist) . . (+3,209). . N GameTools gameIsect(New page: These functions perform intersection testing with a 3D model stored as a PLIB scene graph. NOTE 1: Each of these takes an ''isectCollideCB'' callback function to 'filter' the resultin...) (current)
  • 20:40, 23 October 2007 (diff | hist) . . (+470). . N GameTools gameHTTP(New page: The basic function ''gameHTTPget'' returns a character buffer containing the results of an HTTP request, you may send form data either in 'POST' or 'GET' format: char *gameHTTPget ( co...) (current)
  • 20:39, 23 October 2007 (diff | hist) . . (+2,988). . N GameTools gameHashTable(New page: Hash tables and Checksums are convenient ways to store bulk data in random order and yet retrieve it quickly. == gameHashTable == '''gameHashTable''' supports a table of key/value pairs....) (current)
  • 20:38, 23 October 2007 (diff | hist) . . (+487). . N GameTools gameClock(New page: Call ''Clock::update()'' before reading the clock - ''Clock::getFrameTime()'' returns the time between the two most recent update calls, ''Clock::getTime()'' returns an absolute time since...) (current)

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