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- 22:04, 23 October 2007 (diff | hist) . . (+1,864) . . N GameTools - Use with Blender (New page: The gameTools suite includes a PLB exporter for blender - but there are some limitations and some tricks to be aware of to get the best out of it...) (current)
- 21:57, 23 October 2007 (diff | hist) . . (+24) . . N Physics - Bullet (New page: {{Bullet}} {{gameTools}}) (current)
- 21:55, 23 October 2007 (diff | hist) . . (+774) . . N GameTools Sabot (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...) (current)
- 21:52, 23 October 2007 (diff | hist) . . (+774) . . N GameTools PLB blender exporter (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...)
- 21:51, 23 October 2007 (diff | hist) . . (+1,956) . . N GameTools loadPLB (New page: The PLB loader takes in a 3D model from either a file or a URL in the gameTools PLB file format and loads it into a PLIB scene graph. The basic call is to ''loadPLB'' which takes ...) (current)
- 21:51, 23 October 2007 (diff | hist) . . (+4,244) . . N GameTools loadImg (New page: A handy-dandy image loader that recognises '.rgb', '.png' and '.tif' image formats and can load all sorts of image types and precisions: == enum liImageFormat == A handy enum to tell you...) (current)
- 21:50, 23 October 2007 (diff | hist) . . (+1,993) . . N GameTools javaLink (New page: Eases the pain of working with Java scripting inside a C++ environment. Create a ''class JavaLink'' object for each script, passing in the file name and path to the Java source code. Rem...) (current)
- 21:46, 23 October 2007 (diff | hist) . . (+5,442) . . N GameTools loadMap (New page: This library loads GameTools level files and provides means to query and modify them at runtime: == class TileObject == A ''TileObject'' is a single 3D model (typically a terrain til...) (current)
- 21:45, 23 October 2007 (diff | hist) . . (+1,886) . . N GameTools MatList (New page: The '''loadMat''' library revolves around two classes: ''class MatEntry'' describes the properties of a '''Material''' and ''class MatList'' maintains a list of them all. == MatEntry == T...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+568) . . N GameTools gameUtils (New page: Wrappers for 'stdio' stuff that the *nice* Mr Gates decided to make horribly non-standard under Windows: bool canAccess ( const char *fname ) ; bool chDir ( const char *dir ) ...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+328) . . N GameTools gameStrokeFont (New page: ''gameStrokeCharacter'' draws a single ASCII character at the specified location and size. ''gameStrokeString'' does the same thing for an entire string: float gameStrokeCharacter ( fl...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+793) . . N GameTools gameStarter (New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...) (current)
- 21:43, 23 October 2007 (diff | hist) . . (+709) . . N GameTools gameSky (New page: On startup, you must call ''initSky'' with the names of textures to use for sun, moon and clouds: void initSky ( const char *sunTex = NULL, const char *moonTe...) (current)
- 21:42, 23 October 2007 (diff | hist) . . (+1,810) . . N GameTools gameScreen (New page: Most applications can get by with calling ''initScreen()'' with the title of the game as a parameter, then ''updateScreen()'' once per frame to swap the double-buffers. ''getMouse()'' ret...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,217) . . N GameTools gameParticleManager (New page: This package contains a number of 'canned' special effects. Each can be positioned initially - some allow you to set approximate overall dimensions. Each effect can be created with a sin...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,377) . . N GameTools gameJoystick (New page: ''gameGetJoystick(int N)'' returns a pointer to a ''gameJoystick'' class object for the N'th joystick or NULL if that joystick does not exist. #define GAME_NUM_JOYSTICKS ...defines the...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+3,209) . . N GameTools gameIsect (New page: These functions perform intersection testing with a 3D model stored as a PLIB scene graph. NOTE 1: Each of these takes an ''isectCollideCB'' callback function to 'filter' the resultin...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+470) . . N GameTools gameHTTP (New page: The basic function ''gameHTTPget'' returns a character buffer containing the results of an HTTP request, you may send form data either in 'POST' or 'GET' format: char *gameHTTPget ( co...) (current)
- 21:39, 23 October 2007 (diff | hist) . . (+2,988) . . N GameTools gameHashTable (New page: Hash tables and Checksums are convenient ways to store bulk data in random order and yet retrieve it quickly. == gameHashTable == '''gameHashTable''' supports a table of key/value pairs....) (current)
- 21:38, 23 October 2007 (diff | hist) . . (+487) . . N GameTools gameClock (New page: Call ''Clock::update()'' before reading the clock - ''Clock::getFrameTime()'' returns the time between the two most recent update calls, ''Clock::getTime()'' returns an absolute time since...) (current)
- 21:31, 23 October 2007 (diff | hist) . . (+1,211) . . N GameTools gameCamera (New page: Makes driving the PLIB camera a little less painful. The camera supports two modes: ; CAMERA_FOLLOW_MODE : The camera follows along behind the object. ; CAMERA_TRACK_MODE : The camer...) (current)
- 21:30, 23 October 2007 (diff | hist) . . (+1,476) . . N GameTools autotile naming scheme (New page: The mktile tool generates every possible permutation and combination of 20m terrain tiles with the following names: models/autotiles/tile_XXXXx.plb Where 'XXXXx' is a five charact...) (current)
- 21:29, 23 October 2007 (diff | hist) . . (+2,947) . . N GameTools level files (New page: The file 'ultimate.xml' (in the 'data' directory) lists a number of 'levels' for the game. Each level is represented by a separate XML file (typically also stored in the 'data' directory)....) (current)
- 21:22, 23 October 2007 (diff | hist) . . (+324) . . N GameTools tiled autotiles.xml (New page: This file (in 'data/tiled_autotiles.xml') has the exact same format as tiled.xml and is also read by the tiled program. '''WARNING''' ''This file is auto-generated b...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+2,277) . . N GameTools tiled.xml (New page: The file '''tiled.xml''' (in the 'data' directory) is only used by the 'tiled' program (not by the game itself), It lists the names of 3D model files which are to be displayed by '[[ti...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+8,445) . . N GameTools physics.xml (New page: Objects that interact with each other (vehicles, terrain, buildings, packing crates, etc) require an XML file to describe how they are represented as physical entities. These files are na...) (current)
- 21:18, 23 October 2007 (diff | hist) . . (+2,193) . . N GameTools decoration.xml (New page: The file '''decoration.xml''' (in the 'data' directory) is only used by the 'mktile' program (not by the game itself), It lists the names of 3D model files which are to be used as randomly...) (current)
- 21:03, 23 October 2007 (diff | hist) . . (+2,218) . . N GameTools material.xml (New page: The file 'material.xml' (in the 'data' directory) lists the names of texture maps - which when they appear in the game are treated somehow specially. Ideally, this kind of information woul...)
- 20:43, 23 October 2007 (diff | hist) . . (+2,618) . . N GameTools ultimate.xml (New page: The file 'ultimate.xml' is in the 'data' directory. It is the first file read by the game on startup and everything else comes from that. == Example == Here is an example of an 'ultimate...) (current)
- 20:42, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen.png (current)
- 20:41, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen 4-3.png (current)
- 20:40, 23 October 2007 (diff | hist) . . (+616) . . N GameTools title screen.rgb (New page: The file 'title_screen.rgb' (in the 'images' directory) is loaded by the game as the startup screen and overlaid by the menu items and level list. This file has to be a 'power of two' text...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+1,581) . . N GameTools mk3dgallery (New page: A screenshot made by mk3dgallery The '''mk3dgallery''' tool takes models in the '.plb' XML format or any format that PLIB can load and renders eac...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+2,562) . . N GameTools autogen java (New page: The '''autogen''' tool converts the file 'lol/src/JavaInterface.jxx' into '''lol/src/JavaInterface.cxx''' and '''lol/src/GameInterface.java''' in order to automate the generation of Java b...) (current)
- 20:38, 23 October 2007 (diff | hist) . . (+51) . . GameTools tiled (current)
- 20:38, 23 October 2007 (diff | hist) . . (+692) . . N GameTools tiled (New page: thumb The '''tiled''' tool is an interactive program to allow editing and creation of The output is LoL level files suitable for inclusion into [[LoL ultimate...)
- 20:38, 23 October 2007 (diff | hist) . . (+505) . . N GameTools mktree (New page: A mktree screendump The '''mktree''' tool is an interactive program that you can use to generate 16 slightly different 3D tree models using a geneti...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+673) . . N GameTools mktile (New page: The '''mktile''' tool builds a full set of generic terrain tiles according to the autotile naming scheme. The decoration.xml file tel...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+4,069) . . N GameTools mklevel (New page: The '''mklevel''' tool builds a complete (but very generic) level from a standard set of terrain tiles. The tiles are required to be in the '''models/autotiles''' directory and they must ...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+1,265) . . N GameTools plb to ac3d (New page: The '''plb_to_ac3d''' tool converts models in the '.plb' XML format into '.ac' format suitable for the AC3D modeller or for import into blender. It's a bit kludgy - but it helps out in so...) (current)
- 20:35, 23 October 2007 (diff | hist) . . (+1,805) . . N GameTools - Source Code (New page: This section documents the source code of the '''gameTools''' library suite. == General Game Functions == ; class gameClock : A basic clock class. ; [[gameTools g...) (current)
- 20:34, 23 October 2007 (diff | hist) . . (+1,359) . . N GameTools - File Formats (New page: The games that use the gameTools suite require a number of support files - most of which are XML files. Note that all XML 'filenames' mentioned in the game can also be URL's. So rathe...) (current)
- 20:33, 23 October 2007 (diff | hist) . . (+815) . . N GameTools - Support Tools (New page: Numerous tools are required for the development of models for gameTools-based games such as Lemur of Lima. This document is for in-house use only and refers to hard-wired director...) (current)
- 20:33, 23 October 2007 (diff | hist) . . (+516) . . N LoL Screen shots (New page: == August 2006 == <gallery> Image:Sshot1.png Image:Sshot2.png Image:Sshot3.png Image:Sshot4.png Image:Sshot5.png Image:Sshot6.png Image:Sshot7.png Image:Sshot9.png Image:Sshot10.png Image:...)
- 20:32, 23 October 2007 (diff | hist) . . (+2,281) . . N Template:GameTools (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to gameTools''' (<...)
- 20:32, 23 October 2007 (diff | hist) . . (+1,083) . . N Template:LoL (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to Lemur of Lima''...) (current)
- 20:30, 23 October 2007 (diff | hist) . . (0) . . N File:Lol screenshot.png (current)
- 20:29, 23 October 2007 (diff | hist) . . (+299) . . N Template:LoL title (New page: {| style="auto; clear: both;" align="center" |- |150px |<span style="color:orange;font-size:50px">The Lemur of Lima</span><p> ::::<span style="color:orange;fon...)
- 20:28, 23 October 2007 (diff | hist) . . (+1,972) . . N Lemur of Lima (New page: {{LoL title}} '''''Lemur of Lima''''' is the game that Steve and Oliver are currently working on. We are trying to make everything scriptable and flexible so that we end up with a comple...) (current)
- 20:26, 23 October 2007 (diff | hist) . . (+445) . . N GameTools (New page: The '''videoTools''' suite is a set of closely cooperating libraries and assorted tools that make putting together short digital videos much less complicated...)
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