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- 21:31, 23 October 2007 (diff | hist) . . (+1,211) . . N GameTools gameCamera (New page: Makes driving the PLIB camera a little less painful. The camera supports two modes: ; CAMERA_FOLLOW_MODE : The camera follows along behind the object. ; CAMERA_TRACK_MODE : The camer...) (current)
- 21:30, 23 October 2007 (diff | hist) . . (+1,476) . . N GameTools autotile naming scheme (New page: The mktile tool generates every possible permutation and combination of 20m terrain tiles with the following names: models/autotiles/tile_XXXXx.plb Where 'XXXXx' is a five charact...) (current)
- 21:29, 23 October 2007 (diff | hist) . . (+2,947) . . N GameTools level files (New page: The file 'ultimate.xml' (in the 'data' directory) lists a number of 'levels' for the game. Each level is represented by a separate XML file (typically also stored in the 'data' directory)....) (current)
- 21:22, 23 October 2007 (diff | hist) . . (+324) . . N GameTools tiled autotiles.xml (New page: This file (in 'data/tiled_autotiles.xml') has the exact same format as tiled.xml and is also read by the tiled program. '''WARNING''' ''This file is auto-generated b...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+2,277) . . N GameTools tiled.xml (New page: The file '''tiled.xml''' (in the 'data' directory) is only used by the 'tiled' program (not by the game itself), It lists the names of 3D model files which are to be displayed by '[[ti...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+8,445) . . N GameTools physics.xml (New page: Objects that interact with each other (vehicles, terrain, buildings, packing crates, etc) require an XML file to describe how they are represented as physical entities. These files are na...) (current)
- 21:18, 23 October 2007 (diff | hist) . . (+2,193) . . N GameTools decoration.xml (New page: The file '''decoration.xml''' (in the 'data' directory) is only used by the 'mktile' program (not by the game itself), It lists the names of 3D model files which are to be used as randomly...) (current)
- 21:03, 23 October 2007 (diff | hist) . . (+2,218) . . N GameTools material.xml (New page: The file 'material.xml' (in the 'data' directory) lists the names of texture maps - which when they appear in the game are treated somehow specially. Ideally, this kind of information woul...)
- 20:43, 23 October 2007 (diff | hist) . . (+2,618) . . N GameTools ultimate.xml (New page: The file 'ultimate.xml' is in the 'data' directory. It is the first file read by the game on startup and everything else comes from that. == Example == Here is an example of an 'ultimate...) (current)
- 20:42, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen.png (current)
- 20:41, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen 4-3.png (current)
- 20:40, 23 October 2007 (diff | hist) . . (+616) . . N GameTools title screen.rgb (New page: The file 'title_screen.rgb' (in the 'images' directory) is loaded by the game as the startup screen and overlaid by the menu items and level list. This file has to be a 'power of two' text...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+1,581) . . N GameTools mk3dgallery (New page: A screenshot made by mk3dgallery The '''mk3dgallery''' tool takes models in the '.plb' XML format or any format that PLIB can load and renders eac...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+2,562) . . N GameTools autogen java (New page: The '''autogen''' tool converts the file 'lol/src/JavaInterface.jxx' into '''lol/src/JavaInterface.cxx''' and '''lol/src/GameInterface.java''' in order to automate the generation of Java b...) (current)
- 20:38, 23 October 2007 (diff | hist) . . (+51) . . GameTools tiled (current)
- 20:38, 23 October 2007 (diff | hist) . . (+692) . . N GameTools tiled (New page: thumb The '''tiled''' tool is an interactive program to allow editing and creation of The output is LoL level files suitable for inclusion into [[LoL ultimate...)
- 20:38, 23 October 2007 (diff | hist) . . (+505) . . N GameTools mktree (New page: A mktree screendump The '''mktree''' tool is an interactive program that you can use to generate 16 slightly different 3D tree models using a geneti...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+673) . . N GameTools mktile (New page: The '''mktile''' tool builds a full set of generic terrain tiles according to the autotile naming scheme. The decoration.xml file tel...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+4,069) . . N GameTools mklevel (New page: The '''mklevel''' tool builds a complete (but very generic) level from a standard set of terrain tiles. The tiles are required to be in the '''models/autotiles''' directory and they must ...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+1,265) . . N GameTools plb to ac3d (New page: The '''plb_to_ac3d''' tool converts models in the '.plb' XML format into '.ac' format suitable for the AC3D modeller or for import into blender. It's a bit kludgy - but it helps out in so...) (current)
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