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- 22:04, 23 October 2007 (diff | hist) . . (+1,864) . . N GameTools - Use with Blender (New page: The gameTools suite includes a PLB exporter for blender - but there are some limitations and some tricks to be aware of to get the best out of it...) (current)
- 21:57, 23 October 2007 (diff | hist) . . (+24) . . N Physics - Bullet (New page: {{Bullet}} {{gameTools}}) (current)
- 21:55, 23 October 2007 (diff | hist) . . (+774) . . N GameTools Sabot (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...) (current)
- 21:52, 23 October 2007 (diff | hist) . . (+774) . . N GameTools PLB blender exporter (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...)
- 21:51, 23 October 2007 (diff | hist) . . (+1,956) . . N GameTools loadPLB (New page: The PLB loader takes in a 3D model from either a file or a URL in the gameTools PLB file format and loads it into a PLIB scene graph. The basic call is to ''loadPLB'' which takes ...) (current)
- 21:51, 23 October 2007 (diff | hist) . . (+4,244) . . N GameTools loadImg (New page: A handy-dandy image loader that recognises '.rgb', '.png' and '.tif' image formats and can load all sorts of image types and precisions: == enum liImageFormat == A handy enum to tell you...) (current)
- 21:50, 23 October 2007 (diff | hist) . . (+1,993) . . N GameTools javaLink (New page: Eases the pain of working with Java scripting inside a C++ environment. Create a ''class JavaLink'' object for each script, passing in the file name and path to the Java source code. Rem...) (current)
- 21:46, 23 October 2007 (diff | hist) . . (+5,442) . . N GameTools loadMap (New page: This library loads GameTools level files and provides means to query and modify them at runtime: == class TileObject == A ''TileObject'' is a single 3D model (typically a terrain til...) (current)
- 21:45, 23 October 2007 (diff | hist) . . (+1,886) . . N GameTools MatList (New page: The '''loadMat''' library revolves around two classes: ''class MatEntry'' describes the properties of a '''Material''' and ''class MatList'' maintains a list of them all. == MatEntry == T...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+568) . . N GameTools gameUtils (New page: Wrappers for 'stdio' stuff that the *nice* Mr Gates decided to make horribly non-standard under Windows: bool canAccess ( const char *fname ) ; bool chDir ( const char *dir ) ...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+328) . . N GameTools gameStrokeFont (New page: ''gameStrokeCharacter'' draws a single ASCII character at the specified location and size. ''gameStrokeString'' does the same thing for an entire string: float gameStrokeCharacter ( fl...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+793) . . N GameTools gameStarter (New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...) (current)
- 21:43, 23 October 2007 (diff | hist) . . (+709) . . N GameTools gameSky (New page: On startup, you must call ''initSky'' with the names of textures to use for sun, moon and clouds: void initSky ( const char *sunTex = NULL, const char *moonTe...) (current)
- 21:42, 23 October 2007 (diff | hist) . . (+1,810) . . N GameTools gameScreen (New page: Most applications can get by with calling ''initScreen()'' with the title of the game as a parameter, then ''updateScreen()'' once per frame to swap the double-buffers. ''getMouse()'' ret...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,217) . . N GameTools gameParticleManager (New page: This package contains a number of 'canned' special effects. Each can be positioned initially - some allow you to set approximate overall dimensions. Each effect can be created with a sin...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,377) . . N GameTools gameJoystick (New page: ''gameGetJoystick(int N)'' returns a pointer to a ''gameJoystick'' class object for the N'th joystick or NULL if that joystick does not exist. #define GAME_NUM_JOYSTICKS ...defines the...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+3,209) . . N GameTools gameIsect (New page: These functions perform intersection testing with a 3D model stored as a PLIB scene graph. NOTE 1: Each of these takes an ''isectCollideCB'' callback function to 'filter' the resultin...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+470) . . N GameTools gameHTTP (New page: The basic function ''gameHTTPget'' returns a character buffer containing the results of an HTTP request, you may send form data either in 'POST' or 'GET' format: char *gameHTTPget ( co...) (current)
- 21:39, 23 October 2007 (diff | hist) . . (+2,988) . . N GameTools gameHashTable (New page: Hash tables and Checksums are convenient ways to store bulk data in random order and yet retrieve it quickly. == gameHashTable == '''gameHashTable''' supports a table of key/value pairs....) (current)
- 21:38, 23 October 2007 (diff | hist) . . (+487) . . N GameTools gameClock (New page: Call ''Clock::update()'' before reading the clock - ''Clock::getFrameTime()'' returns the time between the two most recent update calls, ''Clock::getTime()'' returns an absolute time since...) (current)
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