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- 21:31, 23 October 2007 (diff | hist) . . (+1,211) . . N GameTools gameCamera (New page: Makes driving the PLIB camera a little less painful. The camera supports two modes: ; CAMERA_FOLLOW_MODE : The camera follows along behind the object. ; CAMERA_TRACK_MODE : The camer...) (current)
- 21:30, 23 October 2007 (diff | hist) . . (+1,476) . . N GameTools autotile naming scheme (New page: The mktile tool generates every possible permutation and combination of 20m terrain tiles with the following names: models/autotiles/tile_XXXXx.plb Where 'XXXXx' is a five charact...) (current)
- 21:29, 23 October 2007 (diff | hist) . . (+2,947) . . N GameTools level files (New page: The file 'ultimate.xml' (in the 'data' directory) lists a number of 'levels' for the game. Each level is represented by a separate XML file (typically also stored in the 'data' directory)....) (current)
- 21:22, 23 October 2007 (diff | hist) . . (+324) . . N GameTools tiled autotiles.xml (New page: This file (in 'data/tiled_autotiles.xml') has the exact same format as tiled.xml and is also read by the tiled program. '''WARNING''' ''This file is auto-generated b...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+2,277) . . N GameTools tiled.xml (New page: The file '''tiled.xml''' (in the 'data' directory) is only used by the 'tiled' program (not by the game itself), It lists the names of 3D model files which are to be displayed by '[[ti...) (current)
- 21:19, 23 October 2007 (diff | hist) . . (+8,445) . . N GameTools physics.xml (New page: Objects that interact with each other (vehicles, terrain, buildings, packing crates, etc) require an XML file to describe how they are represented as physical entities. These files are na...) (current)
- 21:18, 23 October 2007 (diff | hist) . . (+2,193) . . N GameTools decoration.xml (New page: The file '''decoration.xml''' (in the 'data' directory) is only used by the 'mktile' program (not by the game itself), It lists the names of 3D model files which are to be used as randomly...) (current)
- 21:03, 23 October 2007 (diff | hist) . . (+2,218) . . N GameTools material.xml (New page: The file 'material.xml' (in the 'data' directory) lists the names of texture maps - which when they appear in the game are treated somehow specially. Ideally, this kind of information woul...)
- 20:43, 23 October 2007 (diff | hist) . . (+2,618) . . N GameTools ultimate.xml (New page: The file 'ultimate.xml' is in the 'data' directory. It is the first file read by the game on startup and everything else comes from that. == Example == Here is an example of an 'ultimate...) (current)
- 20:42, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen.png (current)
- 20:41, 23 October 2007 (diff | hist) . . (0) . . N File:Title screen 4-3.png (current)
- 20:40, 23 October 2007 (diff | hist) . . (+616) . . N GameTools title screen.rgb (New page: The file 'title_screen.rgb' (in the 'images' directory) is loaded by the game as the startup screen and overlaid by the menu items and level list. This file has to be a 'power of two' text...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+1,581) . . N GameTools mk3dgallery (New page: A screenshot made by mk3dgallery The '''mk3dgallery''' tool takes models in the '.plb' XML format or any format that PLIB can load and renders eac...) (current)
- 20:39, 23 October 2007 (diff | hist) . . (+2,562) . . N GameTools autogen java (New page: The '''autogen''' tool converts the file 'lol/src/JavaInterface.jxx' into '''lol/src/JavaInterface.cxx''' and '''lol/src/GameInterface.java''' in order to automate the generation of Java b...) (current)
- 20:38, 23 October 2007 (diff | hist) . . (+51) . . GameTools tiled (current)
- 20:38, 23 October 2007 (diff | hist) . . (+692) . . N GameTools tiled (New page: thumb The '''tiled''' tool is an interactive program to allow editing and creation of The output is LoL level files suitable for inclusion into [[LoL ultimate...)
- 20:38, 23 October 2007 (diff | hist) . . (+505) . . N GameTools mktree (New page: A mktree screendump The '''mktree''' tool is an interactive program that you can use to generate 16 slightly different 3D tree models using a geneti...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+673) . . N GameTools mktile (New page: The '''mktile''' tool builds a full set of generic terrain tiles according to the autotile naming scheme. The decoration.xml file tel...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+4,069) . . N GameTools mklevel (New page: The '''mklevel''' tool builds a complete (but very generic) level from a standard set of terrain tiles. The tiles are required to be in the '''models/autotiles''' directory and they must ...) (current)
- 20:37, 23 October 2007 (diff | hist) . . (+1,265) . . N GameTools plb to ac3d (New page: The '''plb_to_ac3d''' tool converts models in the '.plb' XML format into '.ac' format suitable for the AC3D modeller or for import into blender. It's a bit kludgy - but it helps out in so...) (current)
- 20:35, 23 October 2007 (diff | hist) . . (+1,805) . . N GameTools - Source Code (New page: This section documents the source code of the '''gameTools''' library suite. == General Game Functions == ; class gameClock : A basic clock class. ; [[gameTools g...) (current)
- 20:34, 23 October 2007 (diff | hist) . . (+1,359) . . N GameTools - File Formats (New page: The games that use the gameTools suite require a number of support files - most of which are XML files. Note that all XML 'filenames' mentioned in the game can also be URL's. So rathe...) (current)
- 20:33, 23 October 2007 (diff | hist) . . (+815) . . N GameTools - Support Tools (New page: Numerous tools are required for the development of models for gameTools-based games such as Lemur of Lima. This document is for in-house use only and refers to hard-wired director...) (current)
- 20:33, 23 October 2007 (diff | hist) . . (+516) . . N LoL Screen shots (New page: == August 2006 == <gallery> Image:Sshot1.png Image:Sshot2.png Image:Sshot3.png Image:Sshot4.png Image:Sshot5.png Image:Sshot6.png Image:Sshot7.png Image:Sshot9.png Image:Sshot10.png Image:...)
- 20:32, 23 October 2007 (diff | hist) . . (+2,281) . . N Template:GameTools (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to gameTools''' (<...)
- 20:32, 23 October 2007 (diff | hist) . . (+1,083) . . N Template:LoL (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to Lemur of Lima''...) (current)
- 20:30, 23 October 2007 (diff | hist) . . (0) . . N File:Lol screenshot.png (current)
- 20:29, 23 October 2007 (diff | hist) . . (+299) . . N Template:LoL title (New page: {| style="auto; clear: both;" align="center" |- |150px |<span style="color:orange;font-size:50px">The Lemur of Lima</span><p> ::::<span style="color:orange;fon...)
- 20:28, 23 October 2007 (diff | hist) . . (+1,972) . . N Lemur of Lima (New page: {{LoL title}} '''''Lemur of Lima''''' is the game that Steve and Oliver are currently working on. We are trying to make everything scriptable and flexible so that we end up with a comple...) (current)
- 20:26, 23 October 2007 (diff | hist) . . (+445) . . N GameTools (New page: The '''videoTools''' suite is a set of closely cooperating libraries and assorted tools that make putting together short digital videos much less complicated...)
- 20:26, 23 October 2007 (diff | hist) . . (+16) . . VideoTools merge (current)
- 20:25, 23 October 2007 (diff | hist) . . (0) . . VideoTools fragment (current)
- 20:25, 23 October 2007 (diff | hist) . . (+16) . . VideoTools fragment
- 20:24, 23 October 2007 (diff | hist) . . (+132) . . N VideoTools find edges (New page: Loads an image, converts it to monochrome and applies a 'Canny' edge-finding filter to it and writes the result out. {{videoTools}}) (current)
- 20:24, 23 October 2007 (diff | hist) . . (+436) . . N VideoTools dem to png (New page: Resizes and converts a 'DEM' heightfile into a PNG image so you can view it nicely. dem_to_png width height demfile.dem ...outputs '''newimage.png'''. * Ocean pixels come out peak bl...) (current)
- 20:24, 23 October 2007 (diff | hist) . . (+338) . . N VideoTools composite (New page: '''Quick hack''' Loads two images, finds a 'key colour' by finding the colour that occurs at the most number of corners of the second image. Wherever that colour appears in the second ima...) (current)
- 20:23, 23 October 2007 (diff | hist) . . (+281) . . N VideoTools blueout (New page: '''Quick hack''' Loads an image, captures the colours of the four corners of the image - averages them together and creates an alpha plane with every pixel that matches the key colour rem...) (current)
- 20:23, 23 October 2007 (diff | hist) . . (+257) . . N VideoTools fragment (New page: Splitting a video up into individual frames using mplayer is pretty easy: eg: mplayer -vo png myvideo.mpg ...where 'myvideo.mpg' is the movie file (in any format that mplayer supports...)
- 20:22, 23 October 2007 (diff | hist) . . (+933) . . N VideoTools merge (New page: Whilst we have some scripts to do this in /u/videotools/scripts that run the 'mencoder' program, but it's easier to use the 'mencoder' program directly: eg: mencoder mf://\*.jpg -mf fps...)
- 20:22, 23 October 2007 (diff | hist) . . (+411) . . N VideoTools - Support Tools (New page: Numerous tools are required for the development of models for gameTools-based games such as Lemur of Lima. This document is for in-house use only and refers to hard-wired director...)
- 20:22, 23 October 2007 (diff | hist) . . (+613) . . N Template:VideoTools (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to videoTools''' (...)
- 20:21, 23 October 2007 (diff | hist) . . (+445) . . N VideoTools (New page: The '''videoTools''' suite is a set of closely cooperating libraries and assorted tools that make putting together short digital videos much less complicated...) (current)
- 20:21, 23 October 2007 (diff | hist) . . (+2,613) . . N Creative approaches to SPAM control (New page: Our current approaches to Spam control don't work - and the cost of implementing them goes up faster than the cost of circumventing them. We need some creative approaches to solving the p...)
- 20:20, 23 October 2007 (diff | hist) . . (0) . . N File:Unreal1installer.jpg (current)
- 20:18, 23 October 2007 (diff | hist) . . (0) . . N File:Fsg-logo.gif (current)
- 20:18, 23 October 2007 (diff | hist) . . (+6,085) . . N How Linux Games should Install (New page: When a game (or other complex application) starts up, it typically does not know where it was installed - or where its data files live. We don't want to have to search the entire filing s...) (current)
- 20:17, 23 October 2007 (diff | hist) . . (+6) . . Recommended Linux-friendly Web Hosting Sites (current)
- 20:17, 23 October 2007 (diff | hist) . . (+584) . . N Recommended Linux-friendly Web Hosting Sites (New page: These recommendations came in response to a request to NTLUG for recommended Linux-friendly low-cost web hosting services: == Recommendations == ; http://dreamhost.com : '''$7.95/mo (wit...)
- 20:16, 23 October 2007 (diff | hist) . . (+578) . . N List of FAQ's that Steve maintains (New page: * [http://www.sjbaker.org/steve/omniv The Omniverous Biped OpenGL FAQs]. * [http://www.sjbaker.org/steve/lego Useful info for LEGO builders]. * [http://www.sjbaker.org/tux The Tux the Linu...)
- 20:16, 23 October 2007 (diff | hist) . . (+1,189) . . N List of OpenSource software Steve has Worked On (New page: == Finished == * [http://botzilla.sf.net The botZilla Game]. * [http://tuxkart.sf.net TuxKart]. * [http://www.sjbaker.org/toys/index.html Some GPL'ed Software Toys]. * [http://freeglut.sf....) (current)
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