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- 22:37, 23 October 2007 (diff | hist) . . (+40) . . N LoL Level design (New page: Watch this space! {{LoL}} {{gameTools}}) (current)
- 22:37, 23 October 2007 (diff | hist) . . (+56) . . N LoL List of Levels (New page: Nothing to see here - move along. {{LoL}} {{gameTools}}) (current)
- 22:37, 23 October 2007 (diff | hist) . . (+269) . . N Lemur of Lima - Levels (New page: {{LoL title}} We are far from getting into designing a final set of levels - so there isn't much to say here yet. ; List of Levels : A list of ideas for levels. ; ...) (current)
- 22:36, 23 October 2007 (diff | hist) . . (+30) . . N LoL mktree (Redirecting to GameTools mktree) (current)
- 22:36, 23 October 2007 (diff | hist) . . (+646) . . N Lemur of Lima - Controls (New page: {{LoL title}} The controls for the game are changing rapidly - but this is the latest set: == Moving the Camera == ; [1] [2] [3] : Number keys select which camera to view. Currently [1]...) (current)
- 22:35, 23 October 2007 (diff | hist) . . (+29) . . N LoL tiled (Redirecting to GameTools tiled) (current)
- 22:34, 23 October 2007 (diff | hist) . . (0) . . N File:Tiled.png (current)
- 22:34, 23 October 2007 (diff | hist) . . (0) . . N File:Mktree.png (current)
- 22:33, 23 October 2007 (diff | hist) . . (0) . . N File:LoL Jeep.jpg (current)
- 22:33, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot11.png (current)
- 22:32, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot10.png (current)
- 22:30, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot9.png (current)
- 22:28, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot7.png (current)
- 22:27, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot6.png (current)
- 22:23, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot5.png (current)
- 22:20, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot4.png (current)
- 22:20, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot3.png (current)
- 22:18, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot2.png (current)
- 22:16, 23 October 2007 (diff | hist) . . (0) . . N File:Sshot1.png (current)
- 22:14, 23 October 2007 (diff | hist) . . (+31) . . N Mklevel (Redirecting to GameTools mklevel) (current)
- 22:11, 23 October 2007 (diff | hist) . . (+71) . . N Steve's Collection of Mini Books, Magazines and Brochures. (Redirecting to Steve's Collection of Mini Books, Magazines and Brochures) (current)
- 22:09, 23 October 2007 (diff | hist) . . (+1,693) . . N 3D Math - Support Functions (New page: This algorithms described in this document rely on a set of simple geometry routines and structures: == Data types == struct Point { float x, y, z ; } ; typedef Point Vector ; s...) (current)
- 22:09, 23 October 2007 (diff | hist) . . (+1,027) . . N Template:3D Math (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to 3D Math''' (<sm...)
- 22:09, 23 October 2007 (diff | hist) . . (+53) . . N 3D Math (New page: Handy code snippets relating to 3D Math. {{3D Math}}) (current)
- 22:07, 23 October 2007 (diff | hist) . . (+1,175) . . N Template:Isect (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to [[Intersection test...) (current)
- 22:07, 23 October 2007 (diff | hist) . . (+357) . . N Intersection tests (New page: We quite frequently need to decide if (and sometimes how) two 3D objects intersect. Whilst these routines are predominantly 3D in nature, it is usually simple to make 2D varients. These r...) (current)
- 22:06, 23 October 2007 (diff | hist) . . (+8,589) . . N Physics - Bullet Collected random advice (New page: This page collects random snippets of advice from the Bullet guru's. == Minimum object sizes - by Erwin == The minimum objectsize is mostly for dynamic objects, so I wouldn't worry about ...) (current)
- 22:06, 23 October 2007 (diff | hist) . . (+12,038) . . N Physics - Bullet Tutorial2 example (New page: CcdConstructionInfo defines various properties of the construction of an object as it pertains to collision detection and physics calculations. We can use the same construction information...) (current)
- 22:05, 23 October 2007 (diff | hist) . . (+11,329) . . N Physics - Bullet HelloWorld example (New page: This is a set of comments by 'Mirv' from the bullet forums - they are culled from his 'hello_world' example program. == Introduction == Ok, welcome to the first tutorial for the Bullet P...) (current)
- 22:04, 23 October 2007 (diff | hist) . . (+1,192) . . N Template:Bullet (New page: <br> {| style="margin: 0.5em auto; clear: both;" class="toccolours" cellspacing=1 cellpadding=1 align="center" |align="center"|'''Wikiid Pages relating to [[Physics - Bullet|...) (current)
- 22:04, 23 October 2007 (diff | hist) . . (+1,864) . . N GameTools - Use with Blender (New page: The gameTools suite includes a PLB exporter for blender - but there are some limitations and some tricks to be aware of to get the best out of it...) (current)
- 21:57, 23 October 2007 (diff | hist) . . (+24) . . N Physics - Bullet (New page: {{Bullet}} {{gameTools}}) (current)
- 21:55, 23 October 2007 (diff | hist) . . (+774) . . N GameTools Sabot (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...) (current)
- 21:52, 23 October 2007 (diff | hist) . . (+774) . . N GameTools PLB blender exporter (New page: There are two python scripts in the ''games/loadPLB/scripts'' area that pertain to exporting PLB files from within thb blender 3D modeller. plib_ex...)
- 21:51, 23 October 2007 (diff | hist) . . (+1,956) . . N GameTools loadPLB (New page: The PLB loader takes in a 3D model from either a file or a URL in the gameTools PLB file format and loads it into a PLIB scene graph. The basic call is to ''loadPLB'' which takes ...) (current)
- 21:51, 23 October 2007 (diff | hist) . . (+4,244) . . N GameTools loadImg (New page: A handy-dandy image loader that recognises '.rgb', '.png' and '.tif' image formats and can load all sorts of image types and precisions: == enum liImageFormat == A handy enum to tell you...) (current)
- 21:50, 23 October 2007 (diff | hist) . . (+1,993) . . N GameTools javaLink (New page: Eases the pain of working with Java scripting inside a C++ environment. Create a ''class JavaLink'' object for each script, passing in the file name and path to the Java source code. Rem...) (current)
- 21:46, 23 October 2007 (diff | hist) . . (+5,442) . . N GameTools loadMap (New page: This library loads GameTools level files and provides means to query and modify them at runtime: == class TileObject == A ''TileObject'' is a single 3D model (typically a terrain til...) (current)
- 21:45, 23 October 2007 (diff | hist) . . (+1,886) . . N GameTools MatList (New page: The '''loadMat''' library revolves around two classes: ''class MatEntry'' describes the properties of a '''Material''' and ''class MatList'' maintains a list of them all. == MatEntry == T...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+568) . . N GameTools gameUtils (New page: Wrappers for 'stdio' stuff that the *nice* Mr Gates decided to make horribly non-standard under Windows: bool canAccess ( const char *fname ) ; bool chDir ( const char *dir ) ...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+328) . . N GameTools gameStrokeFont (New page: ''gameStrokeCharacter'' draws a single ASCII character at the specified location and size. ''gameStrokeString'' does the same thing for an entire string: float gameStrokeCharacter ( fl...) (current)
- 21:44, 23 October 2007 (diff | hist) . . (+793) . . N GameTools gameStarter (New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...) (current)
- 21:43, 23 October 2007 (diff | hist) . . (+709) . . N GameTools gameSky (New page: On startup, you must call ''initSky'' with the names of textures to use for sun, moon and clouds: void initSky ( const char *sunTex = NULL, const char *moonTe...) (current)
- 21:42, 23 October 2007 (diff | hist) . . (+1,810) . . N GameTools gameScreen (New page: Most applications can get by with calling ''initScreen()'' with the title of the game as a parameter, then ''updateScreen()'' once per frame to swap the double-buffers. ''getMouse()'' ret...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,217) . . N GameTools gameParticleManager (New page: This package contains a number of 'canned' special effects. Each can be positioned initially - some allow you to set approximate overall dimensions. Each effect can be created with a sin...) (current)
- 21:41, 23 October 2007 (diff | hist) . . (+1,377) . . N GameTools gameJoystick (New page: ''gameGetJoystick(int N)'' returns a pointer to a ''gameJoystick'' class object for the N'th joystick or NULL if that joystick does not exist. #define GAME_NUM_JOYSTICKS ...defines the...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+3,209) . . N GameTools gameIsect (New page: These functions perform intersection testing with a 3D model stored as a PLIB scene graph. NOTE 1: Each of these takes an ''isectCollideCB'' callback function to 'filter' the resultin...) (current)
- 21:40, 23 October 2007 (diff | hist) . . (+470) . . N GameTools gameHTTP (New page: The basic function ''gameHTTPget'' returns a character buffer containing the results of an HTTP request, you may send form data either in 'POST' or 'GET' format: char *gameHTTPget ( co...) (current)
- 21:39, 23 October 2007 (diff | hist) . . (+2,988) . . N GameTools gameHashTable (New page: Hash tables and Checksums are convenient ways to store bulk data in random order and yet retrieve it quickly. == gameHashTable == '''gameHashTable''' supports a table of key/value pairs....) (current)
- 21:38, 23 October 2007 (diff | hist) . . (+487) . . N GameTools gameClock (New page: Call ''Clock::update()'' before reading the clock - ''Clock::getFrameTime()'' returns the time between the two most recent update calls, ''Clock::getTime()'' returns an absolute time since...) (current)
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